it's been some time since I last posted so first of all I want to wish all of you a great new year and I hope that 2009 will give you some amazing larps.
In the meantime the team for Calam II has hit the ground running. We've set a date for the event (25-27 September 2009), set the overall plot and side-plots (yes, Calam II will have plot and numerous side-plots) and fixed our game area.
As I said we already established the main plot and numerous side-plots. If there's one thing we've learned from Calam I is the need for a real plot, not just a setting. So we've created a main plot that picks in on the things that happened during Calam I. But to make sure that every single one of our participants will have things to do (if they so wish of course) we've also created numerous side-plots. And I must say, I'm very anxious about Calam II, there won't be any dull moments, but this won't mean that we'll be holding your hand. The plots are there, they'll create action, but it's up to the participant to react on the action. We will not push you if you decide to ignore certain events, but you'll also need to live with the IC consequences :-) (as is normal with any Larp).
The game area for Calam II is for me close to perfect. It's completely isolated from the civilised world. It has lot's of forest, enough of grassplains for the faction camps, a river runs along the game area, it's big but nog huge, in short it's perfect for a larp as Calam.
The site in itself will provide many good moments, it really enhances the feeling of the world of Calam. I personally think the game area is the closest we can find here in Belgium to get the feeling of being in another world.
Next we also increased the participation fee. But before you all cry havoc and revolt, let me say that the fee now includes food ingredients and drinks. You'll still have to cook for yourself (and all your friends who threatened you into the cooking :-) ) but we'll provide the ingredients.
Damn, I'm just so excited about Calam II, can you tell? :-)